HAAM Museum

July 4, 2026 · 10 min read · By Kris Haamer

The Film Was Never Just the Film

Two AI-assisted texts from 2023 connected a São Toméan storyworld, a fictional Taiwanese film movement, and the idea that audiences could help stories become real.

In 2023, I published two Chinese-language texts on Matters. One introduced wê, an unfinished film anthology connected to paintings by São Toméan artist Alex-Keller Fonseca. The other imagined a history of participatory Taiwanese filmmaking, viewed from the year 2050.

They appeared to concern different places and different futures. Read together now, they describe two parts of the same idea: a story can become a world, and a production can become a community.

A cinematic eye assembled from seven screens, with a painted figure, rainforest, camera, Taipei skyline, audience network, film frames, and production nodes flowing through it.
A 2026 visual reconstruction of the shared idea behind wê and Film3: stories expand across media while people, tools, places, and audiences assemble around their production.

01

A character leaves the painting

wê began with the idea that a painted character did not have to remain inside a painting. A figure could acquire a past, relationships, conflicts, desires, and a future. It could move into literature, comics, documentary, or fiction, with each medium revealing another angle of the same world.

The planned anthology included a boy moving through the rainforest, a girl misunderstanding the source of a series of love letters, a difficult relationship shaped by control, and a painter entering the cinematic world created from his own work.

The project was therefore not simply a documentary about an artist. It was an attempt to document imagination itself: how a character is born, how it travels between media, and how fiction absorbs elements of the culture and lives surrounding it.

02

The company was already becoming a storyworld

The same instinct appeared in the origin of HAAM. Before the current name, the company was Basil Harem Ventures, named after an imaginary character rather than a conventional business category.

That name made the company a container in which websites, films, events, characters, experiments, and future projects could inhabit the same expanding narrative space. The name later changed, but the structural idea remained: work becomes more memorable when it belongs to a world rather than a disconnected portfolio.

wê is an early version of that method. The painting is not a finished endpoint. It is a portal into a system of stories, media, relationships, and possible productions.

03

The audience enters the production

The Film3 article approached cinema from the other direction. Instead of asking how a character could travel between formats, it asked how an audience could travel deeper into the production process.

Its fictional filmmakers created a platform where people could submit scripts, evaluate ideas, contribute funding, and participate in decisions normally controlled by studios. The viewer was no longer positioned only at the end of the pipeline. The viewer could become a supporter, selector, contributor, promoter, or collaborator.

The fictional history used Taiwan because its cinema, technology culture, local identities, and international position made it a compelling setting for asking who gets to make films and how communities might participate in them.

04

The Web3 language aged. The production question did not.

The article used the language of Web3 because tokens, decentralized governance, and online ownership were dominant frameworks for imagining participation in 2023. That vocabulary now feels more historically specific than the underlying question.

A participatory film platform does not need to begin with blockchain voting. It can begin with an intention. Someone wants to make a film, but the project still needs cultural knowledge, writing, characters, locations, performers, translation, financing, editing, distribution, and an audience.

The lasting Film3 idea is therefore participatory production infrastructure: how a story can gather the people, resources, judgment, and attention required to become real before the final film exists.

05

The São Tomé projects were already connected

Several projects preserved on HAAM can be understood as parts of this wider filmmaking practice rather than isolated case studies.

TEDxSãoTomé created a public stage for local knowledge and international exchange. Segredos da Floresta connected environmental knowledge, plants, photography, film, and structured digital publishing. Elsa Figueira used documentary and public communication to make a difficult social issue harder to ignore.

wê belongs among them as the missing map. It makes visible the recurring concerns shared by the projects: local culture, social experience, characters that carry difficult subjects, movement between media, and international connections built around a small island.

06

A film is now also a product system

Contemporary media companies increasingly operate as product companies. A film may involve a viewing interface, payment system, recommendation engine, community, localization pipeline, advertising strategy, archive, rights structure, and a collection of characters that can continue into other formats.

HAAM's analysis of vertical microdramas describes this shift directly. Mobile fiction is not only shorter television. Storytelling, interface design, distribution, payments, localization, audience measurement, and AI are combined into one production and growth system.

Film3 imagined audiences entering that system. wê imagined stories expanding through it. Together they look less like two old articles and more like an early diagram of media becoming interaction design.

07

AI can coordinate production, but it cannot inherit responsibility

AI can help organize research, explore story structures, create visual tests, prepare translations, identify missing skills, compare production options, and generate versions for different formats. This makes the coordination layer imagined by Film3 more plausible without requiring every participant to understand every tool.

It cannot independently decide whether a story feels truthful to São Tomé, Taiwan, Estonia, or anywhere else. It cannot determine who has the right to tell a story, which cultural details carry harm or memory, what consent is required, or what should remain outside the frame.

The useful model is therefore neither fully decentralized nor fully automated. It is a visible structure in which people, tools, communities, permissions, and accountable decisions can assemble around something that does not exist yet.

08

Stories need worlds and machinery

Machinery without a meaningful world produces disposable content. A storyworld without production machinery may remain an idea that never finds the people and resources required to grow.

The two Matters texts sit on opposite sides of that problem. wê imagines the expanding world. Film3 imagines the participatory machinery. HAAM increasingly works in the space connecting them.

The film was never just the film. It was a world people could enter, and a system through which they could help make that world real.

Original artifacts and connected HAAM pages

The trail behind this exhibit

The two Matters articles are preserved here as source artifacts. The HAAM links show where their underlying ideas later reappeared as projects, editorial work, and a clearer production philosophy.

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