Sensing consent
How do you consent to a network sensing you when you never connected to it? Design the privacy UX for rooms, streets and infrastructure that can perceive presence, movement and objects through radio signals.
HAAM / Research / 6G interaction design
6G is not interesting because websites might load faster. It is interesting because connectivity, sensing, distributed compute and AI are beginning to behave like one system. That changes what interaction designers are designing.
Qualcomm describes 6G as a system built around three native capabilities: connectivity, sensing and distributed compute. AI workloads can move between device, edge and cloud; personal devices can cooperate; applications and networks can exchange context; radio infrastructure can also sense the physical world.
The designer is no longer specifying only what appears on a screen. Somebody has to decide what an agent may perceive, how it asks permission, which device has attention, where computation happens, what information follows you through a space and what happens when confidence or connectivity changes.
Before we standardise what the system can do, we should work out how a human is supposed to experience it.
First prototype
Integrated sensing creates a new consent problem. A space may be able to infer presence or movement without a person explicitly pairing a device. The interface needs to make invisible perception legible and controllable.
We do not need commercial 6G hardware to start. Phones, wearables, UWB, Wi-Fi, Bluetooth, cameras, local models and cloud models are enough to prototype the interaction rules now.
How do you consent to a network sensing you when you never connected to it? Design the privacy UX for rooms, streets and infrastructure that can perceive presence, movement and objects through radio signals.
Stop treating the phone, watch, glasses, earbuds, laptop and car as separate computers. Design them as one distributed body that decides which device should see, speak, remember or compute.
Make compute placement understandable. A person should be able to express an intent like ‘this conversation never leaves my devices’ and have the system reorganize itself around privacy, latency, power and reliability.
Applications may need to express what the experience actually needs, not merely ask for bandwidth. Urgency, continuity, privacy, spatial accuracy, energy priority and acceptable failure become interaction parameters.
If networks gain a live model of the physical world, the city itself becomes queryable. Where are people actually walking? Where is it quiet but not isolated? Where are cyclists and cars repeatedly surprising each other?
Agents will negotiate with buildings, vehicles, robots, shops and other agents. We need interaction protocols for permission, disclosure, memory, delegation and revocation in physical space.
3GPP Release 20 is doing the 6G studies now. Release 21 is intended to begin normative 6G work. Commercial introduction is broadly expected around 2030, which makes 2026 unusually early for products but unusually good for interaction research.
Starting points / August 2026
HAAM is exploring interaction primitives for AI-native, sensing-native networks: consent, device collaboration, compute placement, application intent and agent etiquette in physical space.
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